Wesnoth logo
Wesnoth Units database

Abomination

(image)

Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from: Greater Mutation
Advances to:
Cost: 80
HP: 70
Movement: 4
XP: 150
Level: 3
Alignment: chaotic
IDEE Abomination
Abilities: regenerates
(image)crush
impact
20 - 2
melee
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave240%
Coastal Reef240%
Deep Water320%
Flat140%
Forest150%
Frozen230%
Hills250%
Impassable9950%
Mountains350%
Mushroom Grove140%
Sand240%
Shallow Water240%
Swamp250%
Unwalkable990%
Village140%